### MAP OBJECTS ####


Freeslot
MT_REDFLOWER
MT_BLUEFLOWER
MT_WHITEFLOWER
MT_YELLOWFLOWER
MT_JUNGLEBLUEFLOWER
S_RED1
S_RED2
S_RED3
S_RED4
S_BLUEFLOWER1
S_BLUEFLOWER2
S_BLUEFLOWER3
S_BLUEFLOWER4
S_WHITEFLOWER1
S_WHITEFLOWER2
S_WHITEFLOWER3
S_WHITEFLOWER4
S_YELLOWFLOWER1
S_YELLOWFLOWER2
S_YELLOWFLOWER3
S_YELLOWFLOWER4
SPR_MFBE
SPR_MFRE
SPR_MFWE
SPR_MFYE
MT_GFLOWER
SPR_MFGE
S_GF

#GFlower

OBJECT MT_GFLOWER    
#$Category Custom
#$Name GFlower  
#$Sprite MFGEA0  
MAPTHINGNUM = 3573  
SPAWNSTATE = S_GF
SPAWNHEALTH = 1000
Radius = 29*FRACUNIT
HEIGHT = 532*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID

FRAME S_GF
SPRITENAME = SPR_MFGE
SpriteFrame = A

FRAME S_GF2
SPRITENAME = SPR_MF2E
SpriteFrame = A

#Red Flower

OBJECT MT_REDFLOWER    
#$Category Custom
#$Name Red Flower  
#$Sprite MFREA0  
MAPTHINGNUM = 4048  
SPAWNSTATE = S_RED4
SPAWNHEALTH = 1000
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
FLAGS = MF_SCENERY

FRAME S_RED1
SPRITENAME = SPR_MFRE
SPRITEFRAME = A
DURATION = 27
NEXT = S_RED2
ACTION None

FRAME S_RED2
SPRITENAME = SPR_MFRE
SPRITEFRAME = B
DURATION = 22
NEXT = S_RED3
ACTION None

FRAME S_RED3
SPRITENAME = SPR_MFRE
SPRITEFRAME = C
DURATION = 30
NEXT = S_RED4
ACTION None

FRAME S_RED4
SPRITENAME = SPR_MFRE
SPRITEFRAME = D
DURATION = 50
NEXT = S_RED1
ACTION None

#BLUE Flower

OBJECT MT_BLUEFLOWER    
#$Category Custom
#$Name BLUE Flower  
#$Sprite MFBEA0  
MAPTHINGNUM = 4049  
SPAWNSTATE = S_BLUEFLOWER1 
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

FRAME S_BLUEFLOWER1
SPRITENAME = SPR_MFBE
SPRITEFRAME = A
DURATION = 38
NEXT = S_BLUEFLOWER2

FRAME S_BLUEFLOWER2
SPRITENAME = SPR_MFBE
SPRITEFRAME = B
DURATION = 23
NEXT = S_BLUEFLOWER3

FRAME S_BLUEFLOWER3
SPRITENAME = SPR_MFBE
SPRITEFRAME = C
DURATION = 10
NEXT = S_BLUEFLOWER4

FRAME S_BLUEFLOWER4
SPRITENAME = SPR_MFBE
SPRITEFRAME = D
DURATION = 44
NEXT = S_BLUEFLOWER1

#WHITE Flower

OBJECT MT_WHITEFLOWER    
#$Category Custom
#$Name WHITE Flower  
#$Sprite MFWEA0  
MAPTHINGNUM = 4499  
SPAWNSTATE = S_WHITEFLOWER1 
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

FRAME S_WHITEFLOWER1
SPRITENAME = SPR_MFWE
SPRITEFRAME = A
DURATION = 42
NEXT = S_WHITEFLOWER2

FRAME S_WHITEFLOWER2
SPRITENAME = SPR_MFWE
SPRITEFRAME = B
DURATION = 58
NEXT = S_WHITEFLOWER3

FRAME S_WHITEFLOWER3
SPRITENAME = SPR_MFWE
SPRITEFRAME = C
DURATION = 10
NEXT = S_WHITEFLOWER4

FRAME S_WHITEFLOWER4
SPRITENAME = SPR_MFWE
SPRITEFRAME = D
DURATION = 32
NEXT = S_WHITEFLOWER1

#YELLOW Flower

OBJECT MT_YELLOWFLOWER    
#$Category Custom
#$Name YELLOW Flower  
#$Sprite MFYEA0  
MAPTHINGNUM = 4055  
SPAWNSTATE = S_YELLOWFLOWER1 
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

FRAME S_YELLOWFLOWER1
SPRITENAME = SPR_MFYE
SPRITEFRAME = A
DURATION = 22
NEXT = S_YELLOWFLOWER2
ACTION None

FRAME S_YELLOWFLOWER2
SPRITENAME = SPR_MFYE
SPRITEFRAME = B
DURATION = 34
NEXT = S_YELLOWFLOWER3
ACTION None

FRAME S_YELLOWFLOWER3
SPRITENAME = SPR_MFYE
SPRITEFRAME = C
DURATION = 29
NEXT = S_YELLOWFLOWER4
ACTION None

FRAME S_YELLOWFLOWER4
SPRITENAME = SPR_MFYE
SPRITEFRAME = D
DURATION = 50
NEXT = S_YELLOWFLOWER1
ACTION None